(Please download and play the native Windows/macOS version. The WebGL build sucks.)


A rhythm platformer without platforms, but with original music, all made in 72 hours.


Jump to the rhythm, avoid enemies and complete your journey. (There is a reward at the end.)


Move diagonally by pressing (choose any of following):

  • two arrow keys (e.g. to go "up, right" press Up and Right arrow keys at the same time; if you press only one arrow key, it is ignored)
  • IOKL
  • 7, 9, 1, 3 keys on the numpad


  • Watch for movement patterns for each enemy type and use the information for finding a safe path around (or under) it.
  • If there is a checkpoint nearby and/or there are too many enemies, it may be easier to “just run there” and try your luck.
  • Going through the straight corridor at the end is actually easier than it seems: it is possible to just go straight without stopping if you start at the right time


This Ludum Dare's theme was "Combine 2 Incompatible Genres". We chose "turn-based/rhythm" + "platformer". (Actually there in only one platform in the final game, but I guess it still has enough features of a platformer...)


Coding: M-1

Music: cheeslo

Any kind of feedback is appreciated!

(If you come from Ludum Dare, please post the comment there.)

Ludum Dare submission: https://ldjam.com/events/ludum-dare/41/steps


Steps_Windows.zip 15 MB
Steps_macOS.zip 20 MB

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